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Dino Crisis Digital Press Kit
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Dino Crisis Digital Press Kit.iso
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00001_Script_1
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Text File
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1999-08-20
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7KB
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252 lines
on startmovie
global gSoundLevel
set the soundlevel to 5
put the soundlevel into gSoundLevel
set the cursor of sprite 42 to [185, 186]
set the cursor of sprite 2 to [185, 186]
set the cursor of sprite 51 to [185, 186]
set the cursor of sprite 52 to [185, 186]
set the cursor of sprite 53 to [185, 186]
set the cursor of sprite 19 to [185, 186]
set the cursor of sprite 20 to [185, 186]
set the cursor of sprite 21 to [185, 186]
set the cursor of sprite 22 to [185, 186]
set the cursor of sprite 23 to [185, 186]
set the cursor of sprite 25 to [185, 186]
set the cursor of sprite 26 to [185, 186]
set the cursor of sprite 27 to [185, 186]
set the cursor of sprite 28 to [185, 186]
set the cursor of sprite 29 to [185, 186]
set the cursor of sprite 39 to [187, 188]
set the cursor of sprite 118 to [187, 188]
repeat with n = 60 to 74
set the cursor of sprite n to [185, 186]
--set the cursor of sprite 61 to [185, 186]
end repeat
set the cursor of sprite 55 to [185, 186]
set the cursor of sprite 108 to [185, 186]
set the cursor of sprite 109 to [185, 186]
set the cursor of sprite 110 to [185, 186]
set the cursor of sprite 10 to [185, 186]
repeat with n = 19 to 24
set the visible of sprite n to false
end repeat
repeat with n = 44 to 47
set the visible of sprite n to false
end repeat
repeat with n = 80 to 94
set the visible of sprite n to false
end repeat
set the visible of sprite 120 to false
end
on checksound
global gSoundLevel
if the loch of sprite 118 < 248 then
set the visible of sprite 114 to true
set the visible of sprite 115 to false
set the visible of sprite 116 to false
set the soundlevel to 0
put 0 into gSoundLevel
end if
global gSoundLevel
if the loch of sprite 118 > 247 and the loch of sprite 118 < 256 then
set the visible of sprite 114 to true
set the visible of sprite 115 to false
set the visible of sprite 116 to false
set the soundlevel to 1
put 1 into gSoundLevel
end if
if the loch of sprite 118 > 255 and the loch of sprite 118 < 265 then
set the visible of sprite 114 to false
set the visible of sprite 115 to true
set the visible of sprite 116 to false
set the soundlevel to 2
put 2 into gSoundLevel
end if
if the loch of sprite 118 > 264 and the loch of sprite 118 < 271 then
set the visible of sprite 114 to false
set the visible of sprite 115 to true
set the visible of sprite 116 to false
set the soundlevel to 3
put 3 into gSoundLevel
end if
if the loch of sprite 118 > 270 and the loch of sprite 118 < 276 then
set the visible of sprite 114 to false
set the visible of sprite 115 to false
set the visible of sprite 116 to true
set the soundlevel to 4
put 4 into gSoundLevel
end if
if the loch of sprite 118 > 275 and the loch of sprite 118 < 282 then
set the visible of sprite 114 to false
set the visible of sprite 115 to false
set the visible of sprite 116 to true
set the soundlevel to 5
put 5 into gSoundLevel
end if
if the loch of sprite 118 > 281 and the loch of sprite 118 < 290 then
set the visible of sprite 114 to false
set the visible of sprite 115 to false
set the visible of sprite 116 to false
set the soundlevel to 6
put 6 into gSoundLevel
end if
if the loch of sprite 118 > 289 then
set the visible of sprite 114 to false
set the visible of sprite 115 to false
set the visible of sprite 116 to false
set the soundlevel to 7
put 7 into gSoundLevel
end if
end
on checkrolls
if rollover(13) then
set the membernum of sprite 13 to 28
else
set the membernum of sprite 13 to 27
end if
if rollover(14) then
set the membernum of sprite 14 to 30
else
set the membernum of sprite 14 to 29
end if
if rollover(15) then
set the membernum of sprite 15 to 32
else
set the membernum of sprite 15 to 31
end if
if rollover(16) then
set the membernum of sprite 16 to 34
else
set the membernum of sprite 16 to 33
end if
if rollover(17) then
set the membernum of sprite 17 to 36
else
set the membernum of sprite 17 to 35
end if
if rollover(25) then
set the visible of sprite 31 to true
else
set the visible of sprite 31 to false
end if
if rollover(26) then
set the visible of sprite 32 to true
else
set the visible of sprite 32 to false
end if
if rollover(27) then
set the visible of sprite 33 to true
else
set the visible of sprite 33 to false
end if
if rollover(28) then
set the visible of sprite 34 to true
else
set the visible of sprite 34 to false
end if
if rollover(29) then
set the visible of sprite 35 to true
else
set the visible of sprite 35 to false
end if
end
on checkblip
puppetsprite 39, true
put the movietime of sprite 10 into x
put the loch of sprite 39 into k
set z = ((x / 100) * 3.8) + 45
set the loch of sprite 39 to z
end
on moveblip
puppetsprite 39, true
put the movietime of sprite 10 into x
put the loch of sprite 39 into k
set z = ((x / 100) * 3.8) + 45
set the loch of sprite 39 to z
end
on checkrolls2
if rollover(42) then
set the movierate of sprite 10 to 0
set the visible of sprite 19 to false
set the visible of sprite 20 to true
set the visible of sprite 21 to false
set the visible of sprite 22 to false
set the visible of sprite 23 to false
set the visible of sprite 44 to true
go to "reg"
end if
if rollover(51) then
set the movierate of sprite 10 to 0
set the visible of sprite 19 to false
set the visible of sprite 20 to true
set the visible of sprite 21 to false
set the visible of sprite 22 to false
set the visible of sprite 23 to false
set the visible of sprite 45 to true
go to "rick"
end if
if rollover(52) then
set the movierate of sprite 10 to 0
set the visible of sprite 19 to false
set the visible of sprite 20 to true
set the visible of sprite 21 to false
set the visible of sprite 22 to false
set the visible of sprite 23 to false
set the visible of sprite 46 to true
go to "gale"
end if
if rollover(53) then
set the movierate of sprite 10 to 0
set the visible of sprite 19 to false
set the visible of sprite 20 to true
set the visible of sprite 21 to false
set the visible of sprite 22 to false
set the visible of sprite 23 to false
set the visible of sprite 47 to true
go to "kirk"
end if
if rollover(2) then
set the movierate of sprite 10 to 0
set the visible of sprite 19 to false
set the visible of sprite 20 to true
set the visible of sprite 21 to false
set the visible of sprite 22 to false
set the visible of sprite 23 to false
go to "dino"
end if
end